How to play
A seven-step tutorial teaches every rule on a real board.
Drop a die
Pick one of the three dice in your hand and drop it into a gap.
Three alike merge
Three alike in a row merge into one die, one pip higher. Four in a square merge too.
Chain the merges
Each merge lifts every die touching it by one pip, and that can set off the next merge.
Blast the sixes
Three dice of the highest number blast. The more dice they swallow, the more points you get.
Mind the drops
More dice drop in as you play. Leave them unused and they harden.
Reroll your hand
Don't like your hand? Reroll it, three times a game.
See it in play
Swipe through the moments that make a good run.






What else is in the game
Short runs, real decisions, no waiting.
- Joker die. Points fill the joker gauge. Drag a joker onto any die and it turns into the number that merges biggest. Unused jokers stay for your next game.
- Three board sizes. 4×4, 5×5 and 6×6. The highest number is 4, 5 and 6, and each size keeps its own high score.
- Six personal records. High score, moves, points in one move, merges, blasts and longest chain.
- A comeback boost. Pass your high score mid-game and get two extra rerolls on the spot.
- Plays offline. No account, no sign-in, nothing to set up.